#pragma once
#include "SDL.h"
#include "Coisa.h"

class Tela
{
public:
	Tela(int width, int height, int bpp, Uint32 flags);
	~Tela(void);

	void initScreen();
	void applyCoisaToTela(Coisa * coisa);
	void update();
	void limpaTela();
	int getHeight();
	int getWidth();

private:
	int height;
	int width;
	int bpp;
	Uint32 flags;
	SDL_Surface* surface;
};

